![]() ![]() There's an in-game map complete with a plethora of various markers, but it's not something I ever felt compelled to look at. All of this may sound a tad convoluted, but there's a satisfying flow to how exploration and progression work, to the point where you don't even need to think about the bigger picture on a moment-to-moment basis. ![]() Along the way, you'll also discover bite-sized challenges that reveal more of the map and reward you with upgrade items, and short platforming sections that grant you the memory tokens you need to free Sonic's friends and propel the story forward. You defeat mini-bosses to collect cogs, use these to open up Cyber Space levels, complete challenges within these more-traditional Sonic stages to earn vault keys, and then use these to unlock Chaos Emeralds so you can transform into Super Sonic and defeat each island's Titan in a massive boss battle. Progression across each island adheres to the same basic gameplay loop. It doesn't play anything like Link's five-year-old adventure, but you can see how Sonic Team was influenced by it throughout. The obvious inspiration here is The Legend of Zelda: Breath of the Wild, not just in the way Frontiers looks, but in its use of music and the shift to open-ended world design. The vibrant primary colors of classic Sonic levels like Green Hill Zone have been replaced by a color palette that's low on saturation and high on pastel hues. The environments are also part of a striking tonal shift for the series. It's a curious amalgamation but one that works well enough within the game's sci-fi conceit. Each zone has its own aesthetic, from verdant rolling hills to arid desert plains and a simmering volcanic island floating above the clouds, meshing together natural beauty with ancient alien temples, grind rails, and bounce pads. Sega calls Frontiers "open-zone," meaning the game is split into multiple islands that Sonic is free to explore. The biggest and most notable change is the shift to a semi-open world. Now Playing: Sonic Frontiers Video Review By clicking 'enter', you agree to GameSpot's
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